Title: Lord Argoz
Age: Most likely the same age as Caspian the Ninth
Species: Son of Adam, Telmarine
Home: Ramandu's Island
Physical Description: His hair and beard have grown for so many years as he slept that they look like a bird's nest
First Appearance: The Voyage of the Dawn Treader, Ch. 13 (1952)
~ The Voyage of the Dawn Treader ~ (1952)Miraz sent exploring, Lord Argoz sails to the Lone Islands (where Lord Bern settles), then to Dragon Island (where Lord Octesian remains behind), then to Deathwater Island (where Lord Restimar meets his fate), then to the Dark Island (where Lord Rhoop is left behind), and then on to uncharted seas. The original company that set out has dwindled and Argoz is left with only two other lords, Mavramorn and Revilian. Upon their arrival at Ramandu's Island, the three lords begin arguing over what course they should take next. The first lord says that Ramandu's Island is a good place and they should stay there. The second lord thinks that they should sail west back to Narnia because Miraz might be dead. The third lord believes they should continue to seek adventure by sailing east. The argument becomes so heated that one of the three seizes a knife sitting on the table to threaten his friends. But the knife was the same knife the White Witch had used to kill Aslan, and because it was forbidden to touch, the three lords instantly fall fast asleep. There they sleep until Caspian and the rest of the crew aboard the Dawn Treader arrive and find them. The three lords do not wake until Caspian and the others sail to the end of the world, leave Reepicheep behind to go on, and then return to the island to break the spell.
About Lord Argoz
At one time Argoz was a respected Narnian lord whose loyalty to Caspian the Ninth worried Miraz enough to send him and his companions to sea. Though Lewis does not specify which of the three lords said what in the argument that led to their enchanted sleep, Argoz was one of their number and must have been emotionally and physically spent after the long sea voyage. He had lost four of his companions on the journey, and the future was full of uncertainty, no matter what course they chose. Given the situation, it is understandable that Argoz and his companions would fall into an argument — and it is perhaps these extenuating circumstances that made the punishment a mere enchanted sleep rather than death.
- David Oakley: Focus on the Family Radio Theater, 1999 – 2002